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	<title>Comments on: Reviewing my strengths and weaknesses</title>
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	<link>http://www.trazoi.com/2009/05/15/reviewing-my-strengths-and-weaknesses/</link>
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		<title>By: David Shaw</title>
		<link>http://www.trazoi.com/2009/05/15/reviewing-my-strengths-and-weaknesses/comment-page-1/#comment-15</link>
		<dc:creator>David Shaw</dc:creator>
		<pubDate>Fri, 15 May 2009 12:37:44 +0000</pubDate>
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		<description>Looking into the matter, it seems I was using the wrong variable in my custom theme. It also looks like there isn&#039;t a straight forward fix, so I&#039;ll disable the comment numbers until I can figure it out.</description>
		<content:encoded><![CDATA[<p>Looking into the matter, it seems I was using the wrong variable in my custom theme. It also looks like there isn&#8217;t a straight forward fix, so I&#8217;ll disable the comment numbers until I can figure it out.</p>
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		<title>By: David Shaw</title>
		<link>http://www.trazoi.com/2009/05/15/reviewing-my-strengths-and-weaknesses/comment-page-1/#comment-14</link>
		<dc:creator>David Shaw</dc:creator>
		<pubDate>Fri, 15 May 2009 12:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.trazoi.com/?p=48#comment-14</guid>
		<description>What on earth is going on with those comment numbers? Comment #13?! Obviously there&#039;s an issue with WordPress I&#039;ve got to track down.

I think unless your games are totally woeful, it can&#039;t hurt to have some publicity. Even if they&#039;re not, it&#039;s hard for indies to get noticed. I&#039;ve seen lots of people on the internet not know about even the most popular titles like World of Goo. But then again, maybe they&#039;re not the sort of people who are interested in indie games in the first place.

As for the importance of already having a portfolio, it would help immensely with attracting attention for prospective team members or contract work. If I had a few good games to point out, I&#039;d be in a better negotiating position and people would trust my commitment more. I have to admit, my track record of big ideas and incomplete projects over the last few years isn&#039;t exactly inspiring.</description>
		<content:encoded><![CDATA[<p>What on earth is going on with those comment numbers? Comment #13?! Obviously there&#8217;s an issue with WordPress I&#8217;ve got to track down.</p>
<p>I think unless your games are totally woeful, it can&#8217;t hurt to have some publicity. Even if they&#8217;re not, it&#8217;s hard for indies to get noticed. I&#8217;ve seen lots of people on the internet not know about even the most popular titles like World of Goo. But then again, maybe they&#8217;re not the sort of people who are interested in indie games in the first place.</p>
<p>As for the importance of already having a portfolio, it would help immensely with attracting attention for prospective team members or contract work. If I had a few good games to point out, I&#8217;d be in a better negotiating position and people would trust my commitment more. I have to admit, my track record of big ideas and incomplete projects over the last few years isn&#8217;t exactly inspiring.</p>
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		<title>By: nerd_boy</title>
		<link>http://www.trazoi.com/2009/05/15/reviewing-my-strengths-and-weaknesses/comment-page-1/#comment-13</link>
		<dc:creator>nerd_boy</dc:creator>
		<pubDate>Fri, 15 May 2009 10:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.trazoi.com/?p=48#comment-13</guid>
		<description>The &quot;Very low marketing budget means you’re somewhat unknown&quot; bit can actually be somewhat of a strength if your first couple projects don&#039;t quite make the cut you&#039;d like them to, especially, I&#039;d think, if you went in the niche area.

Also, how much importance does a portfolio have for a starting indie? I mean, aside from the experience/knowledge you&#039;d hopefully have acquired in making it, the portfolio itself doesn&#039;t seem to come across as being required for indie/casual, at least from what I&#039;ve seen for the most part.

Cheers,
--nerd_boy</description>
		<content:encoded><![CDATA[<p>The &#8220;Very low marketing budget means you’re somewhat unknown&#8221; bit can actually be somewhat of a strength if your first couple projects don&#8217;t quite make the cut you&#8217;d like them to, especially, I&#8217;d think, if you went in the niche area.</p>
<p>Also, how much importance does a portfolio have for a starting indie? I mean, aside from the experience/knowledge you&#8217;d hopefully have acquired in making it, the portfolio itself doesn&#8217;t seem to come across as being required for indie/casual, at least from what I&#8217;ve seen for the most part.</p>
<p>Cheers,<br />
&#8211;nerd_boy</p>
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