Today I pulled the final plug on my old blog at trazoi.net. It was a gradual process of shutting things down, but it’s now fully archived and shifted to my new server. You can access the archive at the old address, where it looks pretty much exactly like the old WordPress blog just how I left it. However it’s now an archive in static HTML format; none of the dynamic features like searching or leaving comments will work.
The main features at that site that people who are not me might actually care about, such as the games and the Inkscape tutorial, should still be at the same addresses. Tell me if something looks wrong and I’ll try to fix it if it’s serious. Email to any old addresses may be a little screwy, but no-one seemed to email me at that address anyway. Or maybe they did and I never got it, in which case the change can hardly make it any worse!
I’ve also pulled the plug on my Dreamhost account where the old site was being hosted. Dreamhost was a pretty good hoster for starting out, and overall I liked using their services. But there’s little point paying for extra hosting for an old archive site when I’ve got plenty of space here on my self-administered Linode.
In the same vein as the last post, I’d like to make note of Flash MOD Player v1.2, written in haXe by Kostas Michalopoulos a.k.a. Bad Sector. I have been meaning to make a few retro arcade games in Flash, but the lack of support for a tracker format was bugging me. With a MOD player, this will help provide that old school feel while also keeping downloads small.
I haven’t yet played around much with this MOD player as I’ve put Flash aside for the moment, but I’ll be looking at this closer when I pick it up again. In the meantime, if you work in Flash and are interested in tracker music, this player might be handy.
I just stumbled across this in a link on the IndieGamer forums: sfxr – an old school sound effects generator. It’s perfect for quickly making simple wave form sound effects, and the GUI has some of the most common ones as presets. I’ve played around with the Mac port for a bit and it’s brilliant.
Sorry about the delay in posts. I’ve really got to get into the habit of making at least two posts a week to this blog. Even if I don’t have a big milestone to report I still have plenty to post about.
This is the first game review to be put in the blog (and incidentally, also the first post not to be put under Blog Babble). My reviews are going to be more along the lines of a critique of the game, focusing on what development tips I have learned from playing it. I’ll briefly cover the point of the game, but the bulk of the review will be comments and thoughts on the details. I might cover whether I think the game is fun enough to be worth getting, but I’m really not the best person to be making that kind of call. I often buy games not because I think they’ll be fun in a traditional sense, but because I want to see how they implemented a feature. It might not be best for me to recommend everyone to buy a game just to see how they integrated radial menus, for example. These reviews also have the benefit of getting me to play through that list of indie games I’ve been writing over the last couple of months and not spend my time just idly flicking through forums. Aimless web browsing has the nice fuzzy illusion of being somewhat worklike, but playing games is actually of greater benefit.
My first review is for a game I’ve been meaning to cover for a while now: Popcap’s Plants vs. Zombies
Read the rest…