Aaaaaaand I’m back.
So yeah, I’m finished with the stuff that’s been causing me to stagnate and burn out and I’m heading back where I left off all those many months ago. It’s going to take some effort to get back where I was, but hey, the site’s still here. I’m not giving this up just yet.
I’ve debated with myself as to whether to reboot the site or even rename it to something else to signify a fresh start, but frankly that would involve an extra few days of unnecessary busy work that can be put to better use. It’s better to keep posting on this perfectly serviceable blog and focus on making actual content than twiddling administrative changes. I may start another site in the future for the serious side of things with this repurposed as my informal friendly blog site, but for now informal friendly blogging is the smart thing to do.
What I aim to do here is get back into game making again, and specifically get back into prototyping and testing ideas. It’s an attempt to regain the game development bug again and go wild.
To this end I’ll be looking at Flash/ActionScript game development, at least to begin with. I’m starting with FlashPunk as the stepladder into ActionScript and try building a few prototypes. Nothing too gee-whiz fancy to begin with; something that can both reignite that dev spark while also seeing whether Flash is a good tool for quickly throwing ideas up on the web.
I’ll be blogging this as I go. I expect tons of mistakes and the possible need to change tack or reverse several times, but that’s part of the fun!
To start: covering the basics of getting a FlashPunk game up and running. Eventually I want to try out some AI routines for a top-down Asteroids-like shooter game, but to get there I’ll first need an Asteroids-like shooter game to work off.